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	<title>Comments on: Checks and Balances for the Bullet Budget</title>
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		<title>By: Henri (Honk)</title>
		<link>http://playingalosinggame.com/2009/06/02/checks-and-balances-for-the-bullet-budget/#comment-61</link>
		<dc:creator><![CDATA[Henri (Honk)]]></dc:creator>
		<pubDate>Sat, 14 Nov 2009 22:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=266#comment-61</guid>
		<description><![CDATA[Late as hell reply, but while playing MW2 last night this was never more obvious, especially with Sniper Rifles.  Aside from making the game more fun/arcade (which isn&#039;t necessarily bad), there really is no reason that I should be able to effectively have 4-6 shots on every single target I scope on.  

My K/D ratio appreciates it - but I&#039;d add another level to the game play if I was forced to hold onto 1-2 rounds for fear of wasting a clip.  As it stands some of the Sniper Rifles in MW2 are basically quick loading shotguns with a 500m scope.]]></description>
		<content:encoded><![CDATA[<p>Late as hell reply, but while playing MW2 last night this was never more obvious, especially with Sniper Rifles.  Aside from making the game more fun/arcade (which isn&#8217;t necessarily bad), there really is no reason that I should be able to effectively have 4-6 shots on every single target I scope on.  </p>
<p>My K/D ratio appreciates it &#8211; but I&#8217;d add another level to the game play if I was forced to hold onto 1-2 rounds for fear of wasting a clip.  As it stands some of the Sniper Rifles in MW2 are basically quick loading shotguns with a 500m scope.</p>
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