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	<title>Comments for Playing a Losing Game</title>
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	<link>http://playingalosinggame.com</link>
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		<title>Comment on I Vaguely Remember Reading That by Henri (Honk)</title>
		<link>http://playingalosinggame.com/2010/01/29/i-vaguely-remember-reading-that/#comment-88</link>
		<dc:creator><![CDATA[Henri (Honk)]]></dc:creator>
		<pubDate>Sun, 31 Jan 2010 03:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=425#comment-88</guid>
		<description><![CDATA[Surely you remember the exploits of Karl Cullinane though?

Where&#039;s my wood knife, damnit!!]]></description>
		<content:encoded><![CDATA[<p>Surely you remember the exploits of Karl Cullinane though?</p>
<p>Where&#8217;s my wood knife, damnit!!</p>
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		<title>Comment on The Attraction of Avatar Part I: The Director and Technology by ThisSideOfUgly</title>
		<link>http://playingalosinggame.com/2009/12/27/the-attraction-of-avatar-part-i-the-director-and-technology/#comment-78</link>
		<dc:creator><![CDATA[ThisSideOfUgly]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 16:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=375#comment-78</guid>
		<description><![CDATA[Cameron movies in order of awesomeness

Terminator 2 Judgement Day
Aliens
Terminator
Avatar
True Lies
Titanic
The Abyss]]></description>
		<content:encoded><![CDATA[<p>Cameron movies in order of awesomeness</p>
<p>Terminator 2 Judgement Day<br />
Aliens<br />
Terminator<br />
Avatar<br />
True Lies<br />
Titanic<br />
The Abyss</p>
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		<title>Comment on The Attraction of Avatar Part I: The Director and Technology by Dedwarmo</title>
		<link>http://playingalosinggame.com/2009/12/27/the-attraction-of-avatar-part-i-the-director-and-technology/#comment-77</link>
		<dc:creator><![CDATA[Dedwarmo]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 04:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=375#comment-77</guid>
		<description><![CDATA[Avatar is exhilarating.]]></description>
		<content:encoded><![CDATA[<p>Avatar is exhilarating.</p>
]]></content:encoded>
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		<title>Comment on Eyes on Avatar by Dedwarmo</title>
		<link>http://playingalosinggame.com/2009/08/28/eyes-on-avatar/#comment-76</link>
		<dc:creator><![CDATA[Dedwarmo]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 04:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=272#comment-76</guid>
		<description><![CDATA[Now that I&#039;ve seen the movie I have been persuaded that CG characters can be made believable.  We saw it in Gollum and in King Kong, but they did not resemble humans as closely as the Na&#039;vi.  The Na&#039;vi are so likable and real that I hardly gave any thought to the fact that they were computer generated.]]></description>
		<content:encoded><![CDATA[<p>Now that I&#8217;ve seen the movie I have been persuaded that CG characters can be made believable.  We saw it in Gollum and in King Kong, but they did not resemble humans as closely as the Na&#8217;vi.  The Na&#8217;vi are so likable and real that I hardly gave any thought to the fact that they were computer generated.</p>
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		<title>Comment on Modern WarFare 2: Keep Moving Forward by mike delosreyes</title>
		<link>http://playingalosinggame.com/2009/11/20/modern-warfare-2-keep-moving-forward/#comment-74</link>
		<dc:creator><![CDATA[mike delosreyes]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 15:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=313#comment-74</guid>
		<description><![CDATA[I never said I didn&#039;t like the game.  A couple complaints does not equal disapproval.

It&#039;s been a while since I&#039;ve played the first MW, but I don&#039;t remember my screen shaking as violently or splatter being so prominent.

This is partly the reason I spend more time with MW2&#039;s multiplayer than single - you never survive long enough to notice the red.]]></description>
		<content:encoded><![CDATA[<p>I never said I didn&#8217;t like the game.  A couple complaints does not equal disapproval.</p>
<p>It&#8217;s been a while since I&#8217;ve played the first MW, but I don&#8217;t remember my screen shaking as violently or splatter being so prominent.</p>
<p>This is partly the reason I spend more time with MW2&#8242;s multiplayer than single &#8211; you never survive long enough to notice the red.</p>
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		<title>Comment on Modern WarFare 2: Keep Moving Forward by Michael</title>
		<link>http://playingalosinggame.com/2009/11/20/modern-warfare-2-keep-moving-forward/#comment-73</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 04:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=313#comment-73</guid>
		<description><![CDATA[Wow you are probably the only person i know who doesnt like this game (best selling game ever btw) with all this talk of your screen going red makes it soumd like you didnt play the first one.]]></description>
		<content:encoded><![CDATA[<p>Wow you are probably the only person i know who doesnt like this game (best selling game ever btw) with all this talk of your screen going red makes it soumd like you didnt play the first one.</p>
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		<title>Comment on Modern WarFare 2: Keep Moving Forward by mike delosreyes</title>
		<link>http://playingalosinggame.com/2009/11/20/modern-warfare-2-keep-moving-forward/#comment-69</link>
		<dc:creator><![CDATA[mike delosreyes]]></dc:creator>
		<pubDate>Fri, 20 Nov 2009 23:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=313#comment-69</guid>
		<description><![CDATA[I&#039;m not even sure what you get for all the trouble.  i just remember that while we were storming the school in the first mission, everybody was killing everybody while i was dicking around looking for forking intel laptops.  and i still couldn&#039;t find all of them.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not even sure what you get for all the trouble.  i just remember that while we were storming the school in the first mission, everybody was killing everybody while i was dicking around looking for forking intel laptops.  and i still couldn&#8217;t find all of them.</p>
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		<title>Comment on Modern WarFare 2: Keep Moving Forward by Henri (Honk)</title>
		<link>http://playingalosinggame.com/2009/11/20/modern-warfare-2-keep-moving-forward/#comment-68</link>
		<dc:creator><![CDATA[Henri (Honk)]]></dc:creator>
		<pubDate>Fri, 20 Nov 2009 23:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=313#comment-68</guid>
		<description><![CDATA[You know my stance on playing games on anything less than &quot;Target Earth&quot; difficulty (except Ninja Gaiden...) but I seriously may go back and try to get some of the intels on Hardened or something - goddamn.]]></description>
		<content:encoded><![CDATA[<p>You know my stance on playing games on anything less than &#8220;Target Earth&#8221; difficulty (except Ninja Gaiden&#8230;) but I seriously may go back and try to get some of the intels on Hardened or something &#8211; goddamn.</p>
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		<title>Comment on Bordering Insanity by mike delosreyes</title>
		<link>http://playingalosinggame.com/2009/11/18/bordering-insanity/#comment-66</link>
		<dc:creator><![CDATA[mike delosreyes]]></dc:creator>
		<pubDate>Fri, 20 Nov 2009 19:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=295#comment-66</guid>
		<description><![CDATA[I like the fastness of things also - the game may not have the smoothness of a Valve or Infinity Ward game but the movement still feels good.  I, too, love the non-effort of picking stuff up; for example, in Titan Quest, you couldn&#039;t pick up or even interact with loot until it finished its &quot;falling to the ground&quot; animation.  maddening.]]></description>
		<content:encoded><![CDATA[<p>I like the fastness of things also &#8211; the game may not have the smoothness of a Valve or Infinity Ward game but the movement still feels good.  I, too, love the non-effort of picking stuff up; for example, in Titan Quest, you couldn&#8217;t pick up or even interact with loot until it finished its &#8220;falling to the ground&#8221; animation.  maddening.</p>
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		<title>Comment on Bordering Insanity by opalunderground</title>
		<link>http://playingalosinggame.com/2009/11/18/bordering-insanity/#comment-65</link>
		<dc:creator><![CDATA[opalunderground]]></dc:creator>
		<pubDate>Fri, 20 Nov 2009 18:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://playingalosinggame.com/?p=295#comment-65</guid>
		<description><![CDATA[I think the game makes up for these in other ways, except the quest system. Having to go back and forth between a questgiver and a big camp of guys with guns is really obnoxious, but I love that everything in the game is designed to be fast: everything drops health, ammo, and guns, so you don&#039;t always have to be waiting around or vendoring. Character talent trees are like 5 layers deep and you have three moves: shoot, punch, or special. You don&#039;t even have to put effort into picking stuff up. And when I play as Brick, things explode when I punch them! Is that not awesome?]]></description>
		<content:encoded><![CDATA[<p>I think the game makes up for these in other ways, except the quest system. Having to go back and forth between a questgiver and a big camp of guys with guns is really obnoxious, but I love that everything in the game is designed to be fast: everything drops health, ammo, and guns, so you don&#8217;t always have to be waiting around or vendoring. Character talent trees are like 5 layers deep and you have three moves: shoot, punch, or special. You don&#8217;t even have to put effort into picking stuff up. And when I play as Brick, things explode when I punch them! Is that not awesome?</p>
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