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	<title>Playing a Losing Game &#187; E3 2009</title>
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		<title>Playing a Losing Game &#187; E3 2009</title>
		<link>http://playingalosinggame.com</link>
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		<title>Checks and Balances for the Bullet Budget</title>
		<link>http://playingalosinggame.com/2009/06/02/checks-and-balances-for-the-bullet-budget/</link>
		<comments>http://playingalosinggame.com/2009/06/02/checks-and-balances-for-the-bullet-budget/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 21:57:10 +0000</pubDate>
		<dc:creator>mike delosreyes</dc:creator>
				<category><![CDATA[XP]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://playingalosinggame.com/?p=266</guid>
		<description><![CDATA[Watching the new gameplay vid of Modern Warfare 2, I can’t help imagining how cool it would be if first-person shooters started to count clips instead of bullets. The habit gamers have formed when playing a FPS is &#8220;always be &#8230; <a href="http://playingalosinggame.com/2009/06/02/checks-and-balances-for-the-bullet-budget/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playingalosinggame.com&amp;blog=6764912&amp;post=266&amp;subd=playingalosinggame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Watching the new <a href="http://www.gametrailers.com/player/50100.html" target="_blank">gameplay vid</a> of Modern Warfare 2, I can’t help imagining how cool it would be if first-person shooters started to count clips instead of bullets.  The habit gamers have formed when playing a FPS is &#8220;always be fully loaded,&#8221; that as soon as there are no more baddies to shoot, you reload your gun no matter how many bullets you just squeezed out.  You see a baddie, double tap him and then reload even though your clip is still twenty-eight rounds heavy.</p>
<p>You have 150 rounds total, and in the extreme case, this is the equivalent of carrying 149 clips.  Ammo management is simply keeping the counter from reaching zero &#8211; but I guess that’s an oversimplification since any kind of management is maintaining a supply.</p>
<p>If games counted clips, that 150 round total means you have, let’s say for example, 5 clips (30 rounds each).  If you put three in someone’s center mass and then reload, you just threw away 27 rounds.</p>
<p>Forced to keep track of both counts would make you think about how you approach each exchange because the number of bullets remaining in the clip after the first fight will drastically affect how you approach subsequent executions.</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">mike delosreyes</media:title>
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		<title>Front Mission Evolved: Your Past Games Sucked</title>
		<link>http://playingalosinggame.com/2009/06/01/front-mission-evolved-your-past-games-sucked/</link>
		<comments>http://playingalosinggame.com/2009/06/01/front-mission-evolved-your-past-games-sucked/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 17:06:11 +0000</pubDate>
		<dc:creator>mike delosreyes</dc:creator>
				<category><![CDATA[XP]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Front Mission]]></category>
		<category><![CDATA[Front Mission Evolved]]></category>
		<category><![CDATA[square-enix]]></category>

		<guid isPermaLink="false">http://playingalosinggame.com/?p=262</guid>
		<description><![CDATA[So it looks like there will be a new Front Mission game &#8211; Front Mission Evolved, a third-person action game. Not the direction I want Front Mission games to go in, but if the game is good, then the game &#8230; <a href="http://playingalosinggame.com/2009/06/01/front-mission-evolved-your-past-games-sucked/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playingalosinggame.com&amp;blog=6764912&amp;post=262&amp;subd=playingalosinggame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So it <a href="http://www.destructoid.com/pre-e3-09-square-enix-s-front-mission-evolved-confirmed-133905.phtml" target="_blank">looks</a> like there will be a new Front Mission game &#8211; Front Mission Evolved, a third-person action game.  Not the direction I want Front Mission games to go in, but if the game is good, then the game is good.</p>
<p>There is an <a href="http://www.gametrailers.com/player/49956.html" target="_blank">E3 teaser</a> on Gametrailers.  It’s underwhelming.  What gave me the biggest reaction was the teaser’s description &#8211; did Gametrailers write it, did Square give them this copy, I don’t know.</p>
<p><img src="http://playingalosinggame.files.wordpress.com/2009/06/frontmission_evolved.jpg?w=500" alt="frontmission_evolved" title="frontmission_evolved"   class="aligncenter size-full wp-image-263" /></p>
<p>Since when is turning a “turn-based strategy game” into a “third-person action shooter” an evolution?  I didn&#8217;t realize it was an inferior genre.</p>
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			<media:title type="html">mike delosreyes</media:title>
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