I’ve seen a couple tweets, read in various comments and message boards about how characters in Heavy Rain are mispronouncing “origami” in a variety of ways. I’ve also noticed this while playing, particularly with the newscaster. It’s one thing when some stress “ori-GAH-me” while others are peppy with “ori-GEH-me”, and it’s another when the entire [...]
Posts Tagged as ‘game design’
November 23, 2009
My Time with: Uncharted 2
Even though I liked the first game, the only thing I remember about it is Drake’s sweater; it took quite a beating and still managed to have part of its hem caught on his belt. I also remember the Nazi submariner occupied by those men-creatures. Ooh, and I remember the final boss, Rico QTE. Uncharted [...]
November 20, 2009
Modern WarFare 2: Keep Moving Forward
So apparently MW2 has the same hidden intel items scattered across the game, something I didn’t realize until after I completed the campaign. The game is so frantic: the way the story is told through cutscenes that bombard you with all kinds of military and surveillance flash; the way someone is always screaming at you [...]
November 19, 2009
My Time With: No Russian
Did the airport scene in Modern Warfare offend me? Not at all. I’m not showing off. This kind of violence is hyper-real (am I using this term correctly?), but it’s also a mature video game, and an M-rated game is at best a PG-13 movie. Rape, child molestation – these are extremes that make me [...]
November 18, 2009
Bordering Insanity
Some things I don’t care for in Borderlands: Backpack Upgrades – why is this an item I have to use? Why can’t it simply give me a message saying your inventory space has been increased as opposed to me having to go into my inventory and use the upgrade? Seems like an unnecessary step. I [...]
November 15, 2009
My Time With: Borderlands
I’ve always wanted to play a Diablo-type game set in a gunpowder world. The story of Borderlands – does it really matter? I’m sure the quest descriptions are fine, but that’s not engaging me; I see it simply as information, unimportant since it’s not the facts that take me to the objective. If this game [...]
June 2, 2009
Checks and Balances for the Bullet Budget
Watching the new gameplay vid of Modern Warfare 2, I can’t help imagining how cool it would be if first-person shooters started to count clips instead of bullets. The habit gamers have formed when playing a FPS is “always be fully loaded,” that as soon as there are no more baddies to shoot, you reload [...]
April 24, 2009
Funny Games
”You ask why are we doing this, and my reason is enjoyment. Doctors say I don’t have long to live. Who knew me at twenty-two was the halfway point of my life. I was always fascinated in looking into the windows of rich people’s houses. It’s an abnormal pleasure, me watching from the dark. Pleasures [...]
March 8, 2009
There is a light that never goes out
“That last attack, Savior is now operating at 30% of its crew. Alex and I are the only Orbitals left, with the Captain acting as helmsman, comms, and engineer. My first impression of the Captain – unimpressive, maybe a bit impassive. Our escape, despite casualties, the Captain has prevented us from being ripped scattered across [...]
February 23, 2009
You Can Look, But You Can’t Touch
You’ve selected the porn you want to watch based on your preferences for the session. Perhaps you chose her because she reminds you of someone. Perhaps you chose her for her ethnicity. For her shape. Her expressions, because her moaning doesn’t sound like an act for the camera.
