I’ve seen a couple tweets, read in various comments and message boards about how characters in Heavy Rain are mispronouncing “origami” in a variety of ways. I’ve also noticed this while playing, particularly with the newscaster. It’s one thing when some stress “ori-GAH-me” while others are peppy with “ori-GEH-me”, and it’s another when the entire [...]
Posts Tagged as ‘games’
February 18, 2010
Not Quite SNES vs Genesis
From Joystiq, Sony on platform exclusivity: “In a new interview with Industry Gamers, SCEA’s senior vice president of publisher relations, Rob Dyer, shared a candid view on platform-exclusive titles — particularly when they’re on that other platform. “Look, we’re not going to get the exclusive games,” he said. “The Mass Effects, Gears of Wars and [...]
February 3, 2010
Mass Effect 2: Cutting the Fat without Hitting the Bone
I loved the first Mass Effect despite hating certain design decisions: driving the floaty Mako to collect rocks that had insignificant money and xp values; playing Simon Says for rocks and lockers; unlimited ammo; the utter lack of variety in non-storytime quests, and the overabundance of items and navigation of items. With the exception of [...]
November 24, 2009
Only Took Forever
After 14hrs 57mins, 1900 kills and 1755 deaths – this is what happens when you constantly run into fully guarded Domination points – someone finally called me a little bitch. Not sure the reason; we were in the lobby, I don’t remember killing him repeatedly or getting murdered by him in previous matches. Maybe he [...]
November 23, 2009
My Time with: Uncharted 2
Even though I liked the first game, the only thing I remember about it is Drake’s sweater; it took quite a beating and still managed to have part of its hem caught on his belt. I also remember the Nazi submariner occupied by those men-creatures. Ooh, and I remember the final boss, Rico QTE. Uncharted [...]
November 20, 2009
Modern WarFare 2: Keep Moving Forward
So apparently MW2 has the same hidden intel items scattered across the game, something I didn’t realize until after I completed the campaign. The game is so frantic: the way the story is told through cutscenes that bombard you with all kinds of military and surveillance flash; the way someone is always screaming at you [...]
November 19, 2009
My Time With: No Russian
Did the airport scene in Modern Warfare offend me? Not at all. I’m not showing off. This kind of violence is hyper-real (am I using this term correctly?), but it’s also a mature video game, and an M-rated game is at best a PG-13 movie. Rape, child molestation – these are extremes that make me [...]
November 18, 2009
Bordering Insanity
Some things I don’t care for in Borderlands: Backpack Upgrades – why is this an item I have to use? Why can’t it simply give me a message saying your inventory space has been increased as opposed to me having to go into my inventory and use the upgrade? Seems like an unnecessary step. I [...]
November 15, 2009
My Time With: Borderlands
I’ve always wanted to play a Diablo-type game set in a gunpowder world. The story of Borderlands – does it really matter? I’m sure the quest descriptions are fine, but that’s not engaging me; I see it simply as information, unimportant since it’s not the facts that take me to the objective. If this game [...]
June 2, 2009
Checks and Balances for the Bullet Budget
Watching the new gameplay vid of Modern Warfare 2, I can’t help imagining how cool it would be if first-person shooters started to count clips instead of bullets. The habit gamers have formed when playing a FPS is “always be fully loaded,” that as soon as there are no more baddies to shoot, you reload [...]
