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	<title>Playing a Losing Game &#187; instant message</title>
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		<title>Playing a Losing Game &#187; instant message</title>
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		<title>IM Conversation #7</title>
		<link>http://playingalosinggame.com/2009/05/19/im-conversation-7/</link>
		<comments>http://playingalosinggame.com/2009/05/19/im-conversation-7/#comments</comments>
		<pubDate>Tue, 19 May 2009 21:52:00 +0000</pubDate>
		<dc:creator>mike delosreyes</dc:creator>
				<category><![CDATA[IM]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[instant message]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://playingalosinggame.com/?p=214</guid>
		<description><![CDATA[mike d: http://kotaku.com/5157628/your-first-brief-look-at-mass-effect-2 Tai: You know, that ended exactly how I hoped it would end. mike d: a bit dramatic, but i likey Tai: I was thinking that it would be impractical to play the game as Sheephard. Tai: It&#8217;d &#8230; <a href="http://playingalosinggame.com/2009/05/19/im-conversation-7/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playingalosinggame.com&amp;blog=6764912&amp;post=214&amp;subd=playingalosinggame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="color:#ff0000;">mike d</span>: <a href="http://kotaku.com/5157628/your-first-brief-look-at-mass-effect-2" target="_blank">http://kotaku.com/5157628/your-first-brief-look-at-mass-effect-2</a><br />
<span style="color:#0000ff;">Tai</span>: You know, that ended exactly how I hoped it would end.<br />
<span style="color:#ff0000;">mike d</span>: a bit dramatic, but i likey<br />
<span style="color:#0000ff;">Tai</span>: I was thinking that it would be impractical to play the game as Sheephard.<br />
<span style="color:#0000ff;">Tai</span>: It&#8217;d require the story to be even more bombastic than it was last time.<br />
<span style="color:#ff0000;">mike d</span>: &#8220;i have just become the first human spectre!&#8230;what else can i be the first of?&#8221;<br />
<span style="color:#0000ff;">Tai</span>: I hope items in the sequel aren&#8217;t as *yawn* as they were in the first game.   No more of this &#8220;same thing mark IIX&#8221; bullshit.<br />
<span style="color:#ff0000;">mike d</span>: like ace combat and Tom Clancy games with their red boxes over baddies, i spent all my time on the inventory screen looking at the roman numerals<br />
<span style="color:#ff0000;">mike d</span>: &#8220;i dont care what it is.  it&#8217;s got more roman than anything else i have.&#8221; *equip*</p>
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			<media:title type="html">mike delosreyes</media:title>
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		<title>IM Conversation #6</title>
		<link>http://playingalosinggame.com/2009/03/13/im-conversation-6/</link>
		<comments>http://playingalosinggame.com/2009/03/13/im-conversation-6/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 22:14:30 +0000</pubDate>
		<dc:creator>mike delosreyes</dc:creator>
				<category><![CDATA[IM]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[instant message]]></category>
		<category><![CDATA[Too Human]]></category>

		<guid isPermaLink="false">http://playingalosinggame.com/?p=83</guid>
		<description><![CDATA[mike d: i played a bit of too human.  those controls take some getting used to mike d: &#8220;ooh, what&#8217;s over there?&#8221; *hits the right analog, char goes apeshit with his sword* Tai: Yeah.  It isn&#8217;t terrible. Tai: You downloaded &#8230; <a href="http://playingalosinggame.com/2009/03/13/im-conversation-6/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playingalosinggame.com&amp;blog=6764912&amp;post=83&amp;subd=playingalosinggame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="color:#ff0000;">mike d</span>: i played a bit of too human.  those controls take some getting used to<br />
<span style="color:#ff0000;">mike d</span>: &#8220;ooh, what&#8217;s over there?&#8221;<br />
*hits the right analog, char goes apeshit with his sword*<br />
<span style="color:#0000ff;">Tai</span>: Yeah.  It isn&#8217;t terrible.<br />
<span style="color:#0000ff;">Tai</span>: You downloaded the demo?<br />
<span style="color:#ff0000;">mike d</span>: yep<br />
<span style="color:#0000ff;">Tai</span>: What&#8217;d you think, otherwise?  It seems like a flashy, lazy-controls dungeon crawl.<br />
<span style="color:#ff0000;">mike d</span>: i like how when you land from a jump it makes this bassy thud, and when you attack enemies it sounds like youre wiping food crumbs off a pillow</p>
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			<media:title type="html">mike delosreyes</media:title>
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		<title>IM Conversation #5</title>
		<link>http://playingalosinggame.com/2009/03/05/im-conversation-5/</link>
		<comments>http://playingalosinggame.com/2009/03/05/im-conversation-5/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 03:17:26 +0000</pubDate>
		<dc:creator>mike delosreyes</dc:creator>
				<category><![CDATA[IM]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[instant message]]></category>
		<category><![CDATA[Tomb Raider Underworld]]></category>

		<guid isPermaLink="false">http://playingalosinggame.com/?p=57</guid>
		<description><![CDATA[mike d: &#8220;Tomb Raider: Underworld™ represents a new advancement in exploration-based gameplay. As the fearless adventurer Lara Croft, players explore, raid and solve the mysteries of exotic locations around the world, each designed in breathtaking high-definition visual fidelity that creates &#8230; <a href="http://playingalosinggame.com/2009/03/05/im-conversation-5/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playingalosinggame.com&amp;blog=6764912&amp;post=57&amp;subd=playingalosinggame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="color:#ff0000;">mike d</span>: &#8220;Tomb Raider: Underworld™ represents a new advancement in exploration-based gameplay. As the fearless adventurer Lara Croft, players explore, raid and solve the mysteries of exotic locations around the world, each designed in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.&#8221;<br />
<span style="color:#0000ff;">Tai</span>: I feel like that&#8217;s some kind of specially constructed sentence in which reading it to its end leaves you magically transported back to its beginning.</p>
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			<media:title type="html">mike delosreyes</media:title>
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		<title>IM Conversation #4</title>
		<link>http://playingalosinggame.com/2009/02/18/im-conversation-4/</link>
		<comments>http://playingalosinggame.com/2009/02/18/im-conversation-4/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 03:09:00 +0000</pubDate>
		<dc:creator>mike delosreyes</dc:creator>
				<category><![CDATA[IM]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[instant message]]></category>
		<category><![CDATA[Rock Band 2]]></category>

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		<description><![CDATA[mike d: it&#8217;s amazing how much char customization affects my enjoyment of a game. Tai: Are you speaking towards the lack of customization in The Witcher? mike d: i started doing tour mode in rock band 2. and then from &#8230; <a href="http://playingalosinggame.com/2009/02/18/im-conversation-4/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playingalosinggame.com&amp;blog=6764912&amp;post=12&amp;subd=playingalosinggame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="color:#ff0000;">mike d</span>: it&#8217;s amazing how much char customization affects my enjoyment of a game.<br />
<span style="color:#0000ff;">Tai</span>: Are you speaking towards the lack of customization in The Witcher?<br />
<span style="color:#ff0000;">mike d</span>: i started doing tour mode in rock band 2.  and then from boob, i learned that you can do a roundabout way of customizing your entire band &#8211; instead of randomized chars filling in the spots for every song.  this was enough for me to restart tour mode.<br />
<span style="color:#ff0000;">mike d</span>: yes, and then there is the witcher<br />
<span style="color:#ff0000;">mike d</span>: &#8220;god this fool looks stupid.&#8221;<br />
<span style="color:#ff0000;">mike d</span>: &#8220;i dont care if his weps appear on his boody.  i wanna change his face, dangnabit.&#8221;<br />
<span style="color:#0000ff;">Tai</span>: How are you enjoying that, by the way?<br />
<span style="color:#ff0000;">mike d</span>: another thing that bothers me aboot the game is that i have a difficult time with the combat&#8217;s feedback.  i not only cant tell if im getting hit but how much it&#8217;s hurting&#8230;<br />
<span style="color:#0000ff;">Tai</span>: There&#8217;s no indication anywhere?<br />
<span style="color:#ff0000;">mike d</span>: since the combat is based around timed clicking, combine this with his manic combat animations, my eyes focus on this instead of the floating numbers and their effect on the various life/endurance/something else bars<br />
<span style="color:#ff0000;">mike d</span>: the floating numbers are really small<br />
<span style="color:#ff0000;">mike d</span>: at least with the baldurs, there is feedback text and a drowning in blood portrait<br />
<span style="color:#ff0000;">mike d</span>: and screaming<br />
<span style="color:#0000ff;">Tai</span>: So have you died in the witcher as a result of being unable to gauge your health?<br />
<span style="color:#ff0000;">mike d</span>: witcher has screaming, but not &#8220;oochies.&#8221;  more like &#8220;harrrgh, im swinging hard, swinging fast!&#8221;<br />
<span style="color:#ff0000;">mike d</span>: ive only played the first area.  the boss was the only dude who was doing significant damage<br />
<span style="color:#0000ff;">Tai</span>: And then you went back to Rock Band.<br />
<span style="color:#0000ff;">Tai</span>: &#8230;which coincidentally is also about timed clicks.</p>
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			<media:title type="html">mike delosreyes</media:title>
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		<title>IM Conversation #3</title>
		<link>http://playingalosinggame.com/2009/02/11/im-conversation-3/</link>
		<comments>http://playingalosinggame.com/2009/02/11/im-conversation-3/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 03:09:00 +0000</pubDate>
		<dc:creator>mike delosreyes</dc:creator>
				<category><![CDATA[IM]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[instant message]]></category>
		<category><![CDATA[storytelling]]></category>

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		<description><![CDATA[Concerning Dead Space&#8230;. Tai: I don&#8217;t like the idea of a remotely manipulated sawblade. Tai: I mean, c&#8217;mon. It&#8217;s not like the Ishimura is a giant fucking woodshop churning out side cabinets. mike d: &#8220;my dad used to have me &#8230; <a href="http://playingalosinggame.com/2009/02/11/im-conversation-3/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playingalosinggame.com&amp;blog=6764912&amp;post=11&amp;subd=playingalosinggame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Concerning Dead Space&#8230;.</p>
<p><span style="color:#0000ff;">Tai</span>: I don&#8217;t like the idea of a remotely manipulated sawblade.<br />
<span style="color:#0000ff;">Tai</span>: I mean, c&#8217;mon.  It&#8217;s not like the Ishimura is a giant fucking woodshop churning out side cabinets.<br />
<span style="color:#ff0000;">mike d</span>: &#8220;my dad used to have me chop wood.  we didnt even have a fireplace.&#8221;<br />
<span style="color:#ff0000;">mike d</span>: maybe that&#8217;s why you see so many sawblades lying around<br />
<span style="color:#0000ff;">Tai</span>: &#8220;there wasn&#8217;t much where we lived.  No birds, no rabbits.  Lots of trees though.  When I complained about this he&#8217;d simply rustle his splinter-laden hands through my sawdusty hair and say &#8216;shut up now, son, and eat your wood&#8217;.&#8221;<br />
<span style="color:#ff0000;">mike d</span>: &#8220;im gonna be someone important, dad!  im gonna get outta this life and be a part of something greater than this goddamn woody community.  maybe i&#8217;ll even join a planet-cracker ship.  like the ishimura!&#8221;<br />
<span style="color:#0000ff;">Tai</span>: &#8220;Now look here son, this might not be much of a life, but this is an honest life, a woody life.  I don&#8217;t want you running off to go mess with no rocks, you&#8217;re a wood-boy, nailed and boarded.  Heavens, what would you do in space?  Where would you find sawblades?&#8221;</p>
<p>&#8220;There&#8217;ll be sawblades in space!&#8221;</p>
<p>&#8220;Don&#8217;t be stupid son, what would rock-miner-folk be doing with sawblades?&#8221;</p>
<p>&#8220;&#8230;CUTTING ROCKS!&#8221;</p>
<p>&#8220;Don&#8217;t be silly now, no damn space-idiot would use a sawblade to cut a rock.  Now sit down and finish your wood.&#8221;</p>
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			<media:title type="html">mike delosreyes</media:title>
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		<title>IM Conversation #2</title>
		<link>http://playingalosinggame.com/2009/02/04/im-conversation-2/</link>
		<comments>http://playingalosinggame.com/2009/02/04/im-conversation-2/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 04:16:00 +0000</pubDate>
		<dc:creator>mike delosreyes</dc:creator>
				<category><![CDATA[IM]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[instant message]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>

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		<description><![CDATA[Concerning Metal Gear Solid 4&#8230;. Tai: So are otakon and snake really roommates? mike d: along with a little girl who cooks them eggs mike d: she cooks them sunny side up cuz it has fortune-telling powers or some such &#8230; <a href="http://playingalosinggame.com/2009/02/04/im-conversation-2/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playingalosinggame.com&amp;blog=6764912&amp;post=10&amp;subd=playingalosinggame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Concerning Metal Gear Solid 4&#8230;.</p>
<p><span style="color:#0000ff;">Tai</span>: So are otakon and snake really roommates?<br />
<span style="color:#ff0000;">mike d</span>: along with a little girl who cooks them eggs<br />
<span style="color:#ff0000;">mike d</span>: she cooks them sunny side up cuz it has fortune-telling powers or some such nonsense<br />
<span style="color:#0000ff;">Tai</span>: Metal Gear Solid:  Egg Eater<br />
<span style="color:#0000ff;">Tai</span>: &#8230;does she actually tell fortunes using eggs?<br />
<span style="color:#ff0000;">mike d</span>: actually, it never becomes a subplot.  more like a character quirk<br />
<span style="color:#ff0000;">mike d</span>: they mention it a few times, but it turns out to be nothing<br />
<span style="color:#0000ff;">Tai</span>: Darn.  I hear MGS4 could use some more subplots.<br />
<span style="color:#0000ff;">Tai</span>: do they explain where the girl comes from?<br />
<span style="color:#ff0000;">mike d</span>: she is the daughter of a char from the second game.  and as usual, she is super genius<br />
<span style="color:#ff0000;">mike d</span>: she is so super genius that she types using 2 keyboards<br />
<span style="color:#0000ff;">Tai</span>: Which character?  &#8220;Hybrid Gold Genius Wombat&#8221;?<br />
<span style="color:#ff0000;">mike d</span>: the boss you fight in the demo.  white-haired chick<br />
<span style="color:#ff0000;">mike d</span>: forget what her specialty was<br />
<span style="color:#0000ff;">Tai</span>: So wait, you kill the shit out of her, then steal her ovaries or something?<br />
<span style="color:#0000ff;">Tai</span>: It must be very symbolic that she serves them eggs then.</p>
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